Michael Long
Michael Long
Grizzled Veteran 3D Artist
San Francisco, United States

Veteran hard surface and environment artist of 17 years working on many platforms in many roles.

Skills

Art DirectionEnvironment ModelingHard Surface ModelingMel ScriptingTexturingUV MappingGame DevelopmentVehicle ModelingUnityPBR TexturingPythonUnrealoutsourcing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unity
Unity
DDO
DDO
SpeedTree
SpeedTree
ZBrush
ZBrush
World Machine
World Machine
Unreal Engine
Unreal Engine
3ds Max
3ds Max

Productions

    • Mobile Game
      Tap Sports Baseball 2017
    • Year
      2017
    • Role
      Lead Environment Artist
    • Company
      GLU Mobile
    • Video Game
      SimCity 4
    • Year
      2003
    • Role
      3D Artist
    • Company
      Maxis
    • Video Game
      SimCity
    • Year
      2015
    • Role
      Lead Artist
    • Company
      Maxis
    • Video Game
      The Sims Medieval
    • Year
      2011
    • Role
      Senior Environment Artist
    • Company
      Maxis
    • Video Game
      The Sims 3
    • Year
      2010
    • Role
      Lead Environment Artist
    • Company
      Maxis
    • Video Game
      The Sims 4
    • Year
      2014
    • Role
      Lead Environment Artist
    • Company
      Maxis
    • Video Game
      Archer E Bowman
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Void Alpha